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L’application de la réglementation des contrats de fourniture de contenus et services numériques aux jeux vidéo : le cas Cyberpunk 2077

Abstract : This study includes an analysis of the very recent European regulation relating to contracts for the supply of digital contents and services. This aims to strike a balance between the interests of consumers and that of professionals, which is particularly evident in the video game industry. This balance is sought through the need to provide and maintain a service that meets consumers' expectations, requiring professionals to implement appropriate solutions in the event of a lack of conformity. Maintening digital contents or services leads correlatively to the admission of corrective updates by users, thus integrating their accountability.
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https://hal-normandie-univ.archives-ouvertes.fr/hal-03633678
Contributor : Jacques-Olivier Catois Connect in order to contact the contributor
Submitted on : Thursday, April 7, 2022 - 10:45:03 AM
Last modification on : Tuesday, April 12, 2022 - 3:32:47 AM
Long-term archiving on: : Friday, July 8, 2022 - 6:35:40 PM

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Geoffray Brunaux. L’application de la réglementation des contrats de fourniture de contenus et services numériques aux jeux vidéo : le cas Cyberpunk 2077. Revue Interdisciplinaire Droit et Organisation, 2021, 1, pp.9-21. ⟨10.34699/rido.2021.1⟩. ⟨hal-03633678⟩

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